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Re: [DL] Gettting a player dead




----- Original Message -----
From: "William Ogden" <w_ogden@hotmail.com>
To: <deadlands@gamerz.net>
Sent: Friday, April 19, 2002 6:15 PM
Subject: Re: [DL] Gettting a player dead


> possible spoilers.
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> >From: "Ben Rasmussen" <nyddoybdyle@hotmail.com>
> >Reply-To: deadlands@gamerz.net
> >To: <deadlands@gamerz.net>
> >Subject: [DL] Gettting a player dead
> >Date: Fri, 19 Apr 2002 12:10:59 -0500
> >
> >With all this talk of how easy it is to kill PC's maybe someone can give
me
> >a few ideas. I've got this blessed monster hunter that I just can't find
a
> >good way to challenge or spook.
> >
> >His 5d12 faith, protection, refuge of faith, smite, wrath, spiritual
> >backhand, and consecrate armement blessed powers make him live up to that
> >monster hunter label. But I need to knock gods chosen one down a notch or
> >two.
> >
> >Over three sessions, I've been watching him like a hawk and he has yet to
> >step outside the tenents of his faith (Catholic). I'm waiting for the
slip
> >up, but I doubt it's coming any time soon.
> >
> >So far, I'm planning on using a few normal mortal folks for antagonists,
> >seeing as he wouldn't have as large of an advantage over them since he
> >can't
> >just kill them.
> >
> >Also working on trying to engineer a situation or two where he leads to
the
> >death of others, maybe eliminate that blessed edge for a little bit.
> >Nothing
> >like a crisis of faith and all that. But he's very observent, and I can't
> >come up with a good trap yet...
> >
> >And well, there's always TNT, the devils own equalizer. But while it'll
> >probably only take one encounter like this, I don't want to over use it.
> >
> >Any good suggestions for supernatural beasties I could menance him with?
> >Any
> >nasty tricks for handling blessed?
> >Anything I'm over looking and could use to really screw him? Help a
> >Marshall
> >out here!
> >

OK, this senario was given to me by someone on the gaming outpost last year,
but I lost the mail soI can't give them full credit (if you recognise this
as your work step up and gimme a shout!).

This was an adventure called Trinity I think and was designed for HOE. It
comes to mind because it was designed for Templars, who *seem* similar to
the Blessed.

The setup is very simple. You have three towns (I think they were called
Gaterock, Wellrock and Ghostrock). Gaterock is very military, but there's
open slavery, Wellrock appears like a kind of hippie 'lets love eachother'
place, and the mining community (Ghostrock) is a bit like Dodge City. Each
has it's own feel and personality, and it's secrets too. The idea is that a
large scale attack is comming and you only have time to save one village -
which one do you save? In the adventure that the original writer ran the
posse saved the worst of the three;Wellrock - it looks great but there was a
Demon underground poisoning the water, using it to control the townsfolks
and the Mayor was in on it!.

I find that when you've got a complete combat bunny the best thing you can
do is throw moral choices at them. If this blessed is watching the tennants
of his religeon then make it fun for him - challange them. Make the people
he has to save lack moral fibre. Have good people whipped into a frenzy till
they do something bad. e.g. She may be a witch, but does that make it
alright to form a lynch mob and murder her? On the other hand do the
townsfolk doing something stupid when they're scared make them bad people?
The difficult moral choices arn't black and white no matter how a faith
tries to catagorise it. Play with that.

Apolos for the long reply... got carried away, but I love having players
like that. They make the game a lot of fun. :)

Cheers,
James