[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [DL] keeping players alive
At 12:21 AM 4/18/2002 -0700, you wrote:
>Keep THEM alive?
>That's their job.
>Mine is to make it as difficult, interesting and fun as possible for them
>to stay alive.
>Otherwise, I suggest they might play D&D or something.
>My cardinal rule when explaining DeadLands to a newbie:
>"If you ain't careful, your character will end up dead. Just like these
>poor sods in my own Boot Hill".
>And I show them a stack of over 35 character sheets.
>"Some died quicker than their boots hit the dirt. Some lead tortured
>undead existences, begging for death."
When I demo the game, I like running a Night of the Living Dead scenario
with handout characters in which they all get swarmed and eaten by
zombies. It has much the same effect as what you do.
>
>William Eric Watson
>
-------------------
Allan Seyberth
darious@darious.com
"Nothing is wrong with California that a rise in the ocean level wouldn't
cure."
- Ross MacDonald (1915-1983)