[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [DL] keeping players alive
----- Original Message -----
From: "T." <sydb@telerama.com>
To: <deadlands@gamerz.net>
Sent: Wednesday, April 17, 2002 2:46 PM
Subject: [DL] keeping players alive
>
> New to the list, new to the game, but I love the whole idea of it and have
> really enjoyed the sourcebooks immensely.
>
> However, what the books do not address and I havent seen on any Deadlands
> websites is suggestions on how a Marshal can keep his or her players
alive!
> I'm not a killer GM, nor do I coddle my players, but I forsee problems
> with practically no armor in the game and a lot of flying lead. I had
> similar problems running Cyberpunk, and that game even had armor.
>
> Speaking of armor...I've always wondered why armor disappeared with the
> general introduction of firearms. Surely the older firearms, even up
until
> the Civil War couldnt penetrate metal? Ignore for a moment the
> difficulties of wearing metal armor, especially in a western setting--does
> anyone on the list know enough about ballistics to answer the question?
> Because this game is going to be new to my players as well, and being used
> to d&d someone is gonna ask me why cant they just west plate or chainmail
> and sweat it out?
>
> contry to populer belefe chain mail does not stop arrows (i have tested)
the arrows used in hunting (the ones with trianguler heads) and war arrows
( long and thin ) are diffrent. to an arrow chain mail is a collection of
holes I.e not protective. also the long bow penatrated plate an early bullet
had no problems!
> Thanks,
>
>
> --Tim
>
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
> as the BODY of the message. The SUBJECT is ignored.
>
>