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Re: [DL] Gamesystems (was d20 DL and HOL) - GURPS






>From: "Lord Jobe" <lordjobe@bigfoot.com>
>True, but crits get much easier in GURPS at higher skill levels. The crit 
>starts out at 3-4 (on 3d6).
>If a skill is 15, the crit rises to 5. At 16 skill, the crit rises to 6. A 
>7 crit requires a 20 skill. After
>that, the crit rises by 1 per 5 skill points to a maximum crit of 10 at 35 
>skill.
>Please not that these are figured after all modifiers are applied, so with 
>aiming and great rifle (like a
>Barret Model 82 with the standard x8 scope) and expert level skill (16), 
>you can get a skill of 25+ without
>too much trouble.

You end up with high attack skill players taking called shots to the brain 
on every attack, that way if it isn't parried, it hurts a lot.
Note that the extended crits are an optional rule, and I believe apply to 
the base skill, not skill+mods (but I could be wrong, and it could be done 
either way)

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