[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [DL] bursts per action [MUNCHKINS]
In the Weird West, a few steam powered Gatlings can get up to 6 or 9 ROF,
IIRC. However, you don't often have to worry about recoil from these, since
they're hugely heavy and require a large steam source... like a train or
tank/armored steam wagon. Not something you'd walk around with. Being
securely mounted to the side of a vehicle takes care of recoil.
(Personally, I'd disallow something as flimsy-sounding as a "tripod" to
hold up a steam powered Gatling. But that's me and my game.)
Jeff Y.
----- Original Message -----
From: "Richard A Ranallo" <toadpooka@juno.com>
To: <deadlands@gamerz.net>
Sent: Saturday, March 16, 2002 5:41 AM
Subject: Re: [DL] bursts per action [MUNCHKINS]
> Since I already answered this question, I figure maybe I should try
> again.
> A burst is 3 bullets. If a weapon has an RoF of 3, you can only fire one
> burst per action. You make one roll, and one bullet hits for succeeding,
> plus one for each raise. If a weapon has an RoF of 6, then you fire two
> seperate bursts per action, and hence two seperate Shootin' rolls. Each
> consecutive burst suffers the cumulative recoil penalty.
> I don't think this comes up very often in the Weird West. The tech level
> is just too low. These rules were primarily written for HoE, where there
> are guns with rates of fire up to 15 in some cases. For a weapon this
> fast, the shooter could make up to five Shootin' rolls in a single
> action.
>
> From Whom It May Concern,
> Rich Ranallo
>
> "Rock and Roll will be the new planetary culture, believe it or not."
> -Prof. Michio Kaku
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands
> as the BODY of the message. The SUBJECT is ignored.
>