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RE: [DL] Too easy!
>Question: Can you use multiple chips on a single wound?
Yes.
BUT - if you want a far more painful game, then say no.
>Note to self: i need to re-read most of the combat chapter. Especially how
>to handle cover, etc.
Cover is pretty simple. You decide what body parts are behind cover - if
the location roll comes up with a covered area then roll a d6.
1-3 - the round is deflected.
4-6 - the round attempts to penetrate the cover. Treat it like armor with
a value based on the material and thickness of the cover.
>They managed to take him down, however, and my three measley chips did
>nothing to save him. I actually spent some: I'm correcting my habit of
>hoarding chips, which does nothing, since I've assumed the GM can't keep
>chips between sessions.
Ah-hah. . .
1) On a chip-to-chip ratio, it is FAR more effective to use your chips on
making to hit rolls. That one chip you spend to get a hit will damage a
player, probably causing them to burn 2-4 chips to negate the damage.
:)
Only use your chips to negate damage if it's some big, bad monstrosity or
the master villian. The only time I would spend chips on a mook is if the
mook has a) a big weapon b) an action coming up real soon and c) a more
than reasonable chance to hit with the weapon.
2) Who says a marshal can't keep chips between sessions? Just keep
yourself to a maximum of 10 chips.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
When the ADC syncronizes the Exchange 5.5 DS's DLs with AD, the ADC creates
a Universal Distribution Group (UDG) in AD for each DL.
- Windows 2000 Magazine, Oct. 2001