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AW: [DL] Hope Mongers
> 1)Hope mongers as a posse.
> 2)Hope levels
>
> 1)I had been thinking on a charater concept in which
> a pinkerton agent chooses to not join the agency
> during the switch over. The charater knows about a
> lot of whats going on, haveing been a administrator
> who reviewed files instead of a field agent. The
> charater finds out about liveing legends and relics
> and decides the best way to fight the good fight is
> to make some of these of his own.
<snip>
> By these methods it could be possible to create some
> or more of the following effects: A liveing lengends
> independent of the posse. A liveing lengend
> incarnated as a charater. A relic gun, mask or even a
> relic name (everybody knows the Cisco kid can't die
> by a bullet)that can be passed from one charater to
> the next.
Zorro came to my mind when I read that...
I guess, it could be done, but it would take a looooong time to actually work. But still, It sounds like a nice idea.
> 2)What if the Fear level table could go into
> negatives and start climbing up a Hope level chart.
I'd say no to that. As I see Deadlands, the Heroes fight a war against a much more powerful foe. A Hope-Level would (could) balance the scales too much.
Additionally, hope is easier crushed than fear.
Imagine a Hopeful Community, and the Abomination of the Day appears and goes on a little rampage. The arising panic would raise the Fear Level faster than you could say Scream If You Know What I Did Last Summer. ;-)
My two cents.
Markus