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Re: [DL] My god this game rules
On Thursday, February 21, 2002, at 06:22 AM, Jim Bowers wrote:
> I was introduced to Deadlands a few weeks ago, having been a long time
> Storyteller of White Wolf's World of Darkness. I played a game and loved
> it. Now, I just realized that it's even cooler than I thought. I just
> Martialed my first Deadlands homebrew. Basically it was a 'sequel'
> to the
> 'Last Stop" story on the Pinnacle page. There is a far more interesting
> group dynamic in my Deadlands Saga than there's been in my WoD games
> for a
> while and the role-playing is top notch and the combat, though a bit
> slow
> (learnin a new system usually is though) is intense and entertaining.
> I do
> however have a few questions. They're about fate chips. First, how
> much
> is a Legend Chip worth when used to augment a dice roll? Second, When I
> hand out Fate Chips, do I take 'em from the fate pot, or do I give them
> from a 'micellanious magical pool of chips?" Sorry if these are
> ansewered
> in the books, but I have an older version of Deadlands, which I don't
> think
> has the ansewers.
Always good to hear! One nice thing about Deadlands is that they seem to
actualyl be keeping exotic characters, well, exotic. A normal human can
still take on a lot of the horrible monstrosities, and the drawbacks are
much more real than the various White Wolf games' drawbacks.
(As a new Werewolf player, I got involved in the usual 'what happens to
clothes' discussion. This gets handwaved very easily in most campaigns,
apparently, as it is done in ours. We do make sure a lot of problems
with being capable of becoming a monstrous werewolf do come into play.)
--
Brett
LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER
MAN? (Reaper Man, Terry Pratchett)