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Re: [DL] Best Ways to Introduce new players.
On Monday, February 18, 2002, at 11:59 PM, Yuri wrote:
> Well that's interestin' ... I am running a demo for Deadlands at my FLGS
> next week, and I have working on an adventure and I didn't think about
> killin' the players. In fact, usually I try to keep my players alive
> during
> demos and the first time they play a game... cause I feel it wouldn't
> leave
> a bad taste in their mouth (yeah, great game... we all died... killer
> GM).
>
> I was gonna comb the website for some basic scenerios to run... any
> suggestions?
If it's a stated one-shot, I consider killing players completely fair.
I introduce people differently depending on what kind of player it is.
if it's a seasoned gamer, I just throw them to the proverbial wolves,
and help them with the basic game concepts. For others, I make sure that
the first session is a low-key adventure for a while so they can explore
and get used to the game without being in a combat setting.
Deadlands is great for this, as there's a lot of town stuff. WHile in
town, the posse may become involved in a wide range of plot threads that
keep things interesting, but are still good for a new player to get
eased in.
--
Brett
LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER
MAN? (Reaper Man, Terry Pratchett)