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Re: [DL] Characters (players go away!)
since you didn't give us a name for this combat
monster, I'll call him Reg to simplify things
--- Dom Gallegos <stylenz@hotmail.com> wrote:
> Grim Servant of Death
someone's gotta die, preferably anyone whose near Reg,
but never Reg himself
I highly recommend picking up old Laurel & Hardy,
Buster Keaton & Fatty Arbuckle, and Charlie Chaplin
movies for ideas on how "accidents" can happen to the
characters around this combat monster, using a cliched
way of accidentally dying may be cliche (like a safe
falling out of a high building, or a piano crashing
down a stairwell), but it enforces the whole Grim
Servant of Death hindrance
remember, everyone whose near Reg suffers these
accidents, not Reg himself, and don't make them "you
failed your Deftness roll so now you die" kind of
situations, give the PCs (not Reg) a Cognition check
to notice their friend in danger (still not Reg) and
give anyone who notices the chance to escape, then
just inflict a grievious amount of harm (from a small
safe, I'd say 8d10 damage is sufficient - treated as
explosive damage)
and if you don't want to use "accidents" and cliched
ones at that, have everyone in the party contract a
really horrible disease, except for Reg, he's
perfectly fine, while everyone else is dying of
bubonic plague or typhus or something
> Loyal (the posse, I'm thinking that if he doesn't
> start spending chips for
> damage on his posse I'll penalize a bit.)
>
> Enemy (From his past while he was a Ranger, mostly
> from mexico.)
these can go together beautifully
the enemy, depending on how powerful it is, either
puts Reg's friends in danger or kidnaps them and holds
them hostage unless Reg does something for him,
perhaps he wants Reg to call up favors from his
friends in the Rangers for his own sinister ends, or
perhaps he knows Reg is such an efficient killer so he
kidnaps some children and their schoolmarm and holds
their lives for ransom if Reg doesn't go out and
murder someone
you can really create moral dilemnas with this
situation, because what if the enemy keeps throwing
Reg at abominations and in essence is helping to lower
fear levels, or wants Reg to murder a truly despicable
person (maybe a convicted and notorious
rapist/murderer from Canada who lives in the Union to
avoid the Canadian authorities, but is innocent in the
Union - should Reg kill this evil person even though
it's a crime, or find a way to thwart his enemy and
let a possible killer go free?)
i suggest never letting Reg face his enemy directly,
or else he'll just shoot him
> Then I just found my Q&D so I'll figure his Veteran
> hindrance next session.
if he gets "one-armed bandit" then you won't have to
worry
-doc
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