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[DL] survivability



first off- I have noticed that fighting may be a little too good with the + 
to difficulty to hit, being used to dodge fighting, and the ability to hit 
things with it.    has anyone experimented with dropping the addition to 
difficulty to hit? this would speed up combat since two insanely good 
fighters wouldn't just whiff each other continuously, also it would bring it 
more in line with shooting (though still better because it's used to dodge 
HTH attacks.   just a thought, the rest of this message is


MARSHALLS ONLY...   the rest of you can bugger off.......


















ok, a memeber of my posse just died to Los diablos (2 out of 3 so far for the 
people that made it that far), and he did bring up a point.   the combat 
monkey characters have a chance (however slim) against them.   the non-combat 
character classes have no chance to face them in head to head combat, which 
is the arena the diablos try to force you into.   I've come up with some 
ideas on how to deal with this (it shouldn't be right that only combat 
monkeys get above 5 grit)  and I was wondering what you people had done in 
your games before I mention any of my ideas...