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Re: [DL] Rolling attributes
I failed to include, if your st is to low, you have a penalty to hit.
Probably becuase you flinch a bit at the recoil being so high.
as the rule was unplaytested, I was thinking either -1 or -2/level your st
is to low; 2d4 st shooting a colt 45 is 2 levels low.
>From: Jesse Ahrens <sprack@trinitel.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] Rolling attributes
>Date: Wed, 30 Jan 2002 11:32:48 -0600
>
>I would agree with most of the rest except this part. A strong "unskilled"
>shooter would get worn out faster, but I imagine most people in the weird
>west have a lifetime of shooting experience and their physical strength
>only adds to the control, accuracy and endurance. Now if their a mountain
>of muscle I think it might be valid to have it affect their quickness.
>
>From a realism stand point, it takes very little strength to fire most
>>firearms. As a matter of fact, I have seen very strong people have a lot
>>more difficulty than weak people because they try to resist the recoil
>>with
>>brute force. This decreases accuracy and wears them out quicker.
>>Strength
>>is important for having to carry weapons, but not really for using them.
>
>It's a menage a trois you and me and Heineken...
>
>
>
>
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