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Re: [DL] Re: deadlands-digest.20020127
I would use 3, but don't give arcane types free hexes/etc. equal to their
hexslinging/etc.
>From: "Jeff Shoffner" <shoffner@usit.net>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: [DL] Re: deadlands-digest.20020127
>Date: Mon, 28 Jan 2002 16:21:22 -0500
>
>Well, what worked good, the skill points times 3 or skill points times 2.5?
>I've been looking at it a little, & I'm leaning towards the 2.5 myself--
>make them pay a little extra for that 5 in gun shootin'.
>
>Jeff S
>
>
>
> > >>Hey, Allen, tell us how it works; I'm interested in knowing if it is
>successful or not.
> > >>
> > >>(that being starting up stats with bounty points rather than a 1:1
>skill
>points.)
> >
> >It took a while, but everyone got their characters created.
> >
> >It was a bit more complicated, but using the die type x coord. really
>had
> >a good effect on skill levels.
> >
>
>
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