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RE: [DL] harrowed.... [shane]



I haven't been running deadlands too long, (and I started in wasted west), but since walking dead are corpses inhabited by manitous (and sometimes by souls), I've always seen it as a gm's dream. Walking dead can do anything you like because manitous power most arcane backgrounds in both games (I also see nature spirits and tech spirits as the other side of the same coin). Therefore the only thing limiting the walking dead and their powers is the power of their manitou. While a lesser manitou would only be able to animate the corpse, a greater manitou would be able to make it talk and have a personality (and in my opinion use any power, not just harrowed powers). I often mix up "grrr... chomp chomp zombies" with talkin' ones who have separate and distinct personalities. Usually the one with a distinct personality is the one in charge because they are more identifiable for the players and make good arch enemies (or even bog standard bad guys).
 
In relation to the original question, a powerful enough manitou with a fresh enough corpse that died in not too nasty a way, would be able to animate it and blend into a community without too much trouble for a short while. Using special powers would be more difficult for it because it doesn't have a soul doing half it's job for it, so more power goes into making it blend into the community. Harrowed powers, or any other powers for that matter, would just take a more powerful manitou. The point that gets interesting for a story is that a zombie has more trouble fitting in than a harrowed. A manitou does not have the same experiences as a person so has to act more. It would say unsociable things and not realise what it did wrong. The body would start to decay after a short while too (another advantage of harrowed as I understand it).  All sorts of interesting clues could be left for the players to guess what is happening before the big ambush. The idea for me would be not only to ambush them, but to make them go "Oh yeh!" afterwards.
-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On Behalf Of Slade
Sent: 23 January 2002 22:48
To: deadlands@gamerz.net
Subject: Re: [DL] harrowed.... [shane]

Wasn't the quote something like "Grrrrr....<chomp chomp chomp>"?
 
Mark Ingraham
DL fan away from his books at present  =(
 
----- Original Message -----
Sent: Wednesday, January 23, 2002 4:54 PM
Subject: Re: [DL] harrowed.... [shane]

In a message dated 1/23/2002 3:32:26 PM Eastern Standard Time, zacharin@pluto.dsu.edu writes:


So the Walkin' Dead can talk?

Nick Zachariasen
Editor Emeritus
Trojan Times



Sure! If you ( the Marshal) want them too. They just usually don't. They even have a quote, remember?

Shane

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