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RE: [DL] [GRW] Dogs o'War: All's Fair
<<(1) At one point, the point cost for Walkin' Dead posses for BV had been
reduced to 65. Was this changed back?>>
Yes, this was changed back officially per Shane. He never gave me a reason
though.
<<(2) Does the Feral Dead point cost (40) seem a little low to anyone else?
Six edges and one flaw with average stats still seems a little low to me.
Maybe Hunger offsets it (I haven't tried to run a FD heavy army yet), but it
seems like a minor inconvenience.>>
Not if you look at the cost for the rest of Bayou Vermillion's stuff. Or if
you compare them to a posse of Human Bomb's or a Tong Gang with a Chi power.
<<(3) Is Quicksand missing from the main book, or is it subsumed by another
spell? I can't find the rules for it.>>
It is now under the spell Deadly Creepers.
<<There was something about the Undead Gunslinger in that book that bothered
me, too, but I can't work out what. It'll come to me.>>
I know what always bothered me about the Undead Gunslinger. The fact that he
has Supernatural Trait at +2. The book says it only gives a +1 but I don't
recall if this was something that changed from the first edition. I don't
think the Gunslinger is to overpowered. He only has a d6 Smarts so if your
opponent gets a blue chip and uses it for a dominion check, you are most
likely screwed! There's nothing worse than your hero turning on you in the
first round of combat that has a d12+2 shootin' and fannin'. Trust me, I've
witnessed the horror first hand.