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Re: [DL] Alternate starting character points



Now that is an interesting idea.  My players tended to have high 
coordination in Cognition, Quickness, and vigor, and not really worry about 
the others.


>From: toadpooka@juno.com

>To bring that level down, rather than multiplying by 3, you could
>multiply the die type of each Trait by its coordination.  The average
>multiplier would be 2.5ish (not counting the off chance of a 5d12 from
>double joker), but it would force people to use higher coordinations
>instead of saving htem for Quickness and Strength.


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