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Re: [DL] Alternate starting character points
Now that is an interesting idea. My players tended to have high
coordination in Cognition, Quickness, and vigor, and not really worry about
the others.
>From: toadpooka@juno.com
>To bring that level down, rather than multiplying by 3, you could
>multiply the die type of each Trait by its coordination. The average
>multiplier would be 2.5ish (not counting the off chance of a 5d12 from
>double joker), but it would force people to use higher coordinations
>instead of saving htem for Quickness and Strength.
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