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Re: [DL] Alternate starting character points
>I use times 3, but then say hucksters etc. do not get free hexes = to their
>hexslinging, hexes, miricles, gifts, favors etc all have to be bought at 5
>each. This basically means that non arcane types end up tougher than under
>the standard system
That's exactly what I wanted to do. I just wanted to confirm the numbers.
By easing the costs of skills, but not easing the costs of edges, I hope to
shift the focus on the skills takers. Also there is a subtle psychological
effect of having to pay "extra" for the higher level skills that may serve
to slow down the min-maxing of skills that happen.
I'm going to charge for spells, but I'm thinking 5 for spells may be a bit
steep for the startup of the game - but if I charge less (like 3) then I
give up the other advantage of this method of character generation. That
of simplifying the system by ditching the character generation system by
consolidating it into the normal experience system.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
"The graveyards are full of indispensable men."
- Charles de Gaulle (1890-1970)