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Re: [DL] Pagans (slightly OT)



What I would suggest is looking through TSR's Dark*Matter campaign setting 
(for the Alternity system). In it there's a school of magic called Enochian 
which is based on the writings of guys like Simon Magus & John Dee from the 
Elizabethan era. That might be a way to go....

>But that's just it, I don't want to use any existing
>rules for this class, besides I'm not trying to create
>a Wiccan AB. The reason I'm calling the background
>Druid is that these people would be carrying on the
>traditions of the druids who built Stonehedge (yes, I
>know about the faerie doctor AB, but that's an irish
>AB, I want to make an exclusively british one)
>
>As an example of history, Aleister Crowley published
>his first book in 1898 and joined a hermetic order in
>the same year (hurm, maybe I should call it Hermit)
>which was formed in 1888 by three people who were
>influenced by Qabalist teachings written by Alphonse
>Louis Constant in 1854. In America, Spiritualism was
>established as an alternative form of religious belief
>in the late 1848. Founded by the Fox sisters
>(Margaretta, Leah, and Kate), the focus of
>Spiritualism was on communication with the dead.
>Both of these groups (one of which has already been
>covered in one of the Back East sourcebooks) have
>influences ranging back decades and centuries, and
>their teachings helped create what we now refer to
>today as New Age Spiritualism or Modern Paganism. This
>is a simplification, but I don't want to have to write
>an essay here to get my point across.
>My point being: it should perfectly logical that the
>british occultists of the 1860s and 70s and 80s have
>their own arcane background to reflect their personal
>philosophies and heritage. And that is what I'm trying
>to create, a completely new (british) Arcane
>Background
>
>I'm getting some help from the Crowley and Hermetic
>Order histories, but I still want to lean towards the
>druidic (stonehedge-building and utterly cliched) type
>of magic users.
>
>so far I'm creating an AB that requires Faith to use
>(like a Blessed) and a Ritual to activate the power
>(similar to a shaman's ritual for appeasement) but the
>powers are immediate activated and active for longer
>periods of time than regualar hexes or miracles, thus
>they are also less powerful
>-doc
>
>p.s.- a clarification: Faith opens the conduit of
>magic for the Druid, the Ritual determines how strong
>the effect is and how long it lasts (I haven't worked
>out all of the powers or the bugs yet, but I will post
>it on my website as soon as it's finished)
>
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