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Re: [DL] More Hell on Earth
> >Been doing some mroe reading in the HoE book. I think I shall start
> >collecting some green books....
>Excellent!!!!
Ditto on that one!!!
> >I did notice a couple of omissions though; In the Devil's Tower trilogy,
> >our guest from the future carries a gatlin pistol that shoots caseless
> >ammo.
> >There is no such animal in the gear section.
>Actually if I recall the rules in the Devils towers just say that they
>shoot
>treat her pistol as a caseless gatlin pistol. Although its entirely
>possible she has some sort of custom pistol. But it don't exist in any
>other HOE books
Well... Two... No, three ways.
First, it could be a Combine Hellstromme Industries SMG (Which uses Caseless
rounds, but tends to blow up in the hands of a Non-Combiner. Oh, the
Combine are VERY bad people.).
Second, it could be a "Junker" gun. Junkers are the replacements for Mad
Scientists, but deal with the "Spirits of Technology Lost". They can build
almost anything, and have one-up on the MSes with the ability to build
HEALING devices!!!
Three, it's a Cap-And-Ball Gattling Gun. Cap-and-Ball guns don't use brass
cases. :-)
> >Hmmm... Also, they have a
> >listing for "Spook Juice" but I don't see where it is used. Alternative
>to
> >gasoline?
>
>Its an Identical substitue to Gasoline. More info is avaible in The Wasted
>West and In Junkman Commeth
It's also a handy beverage. :-) (Details in "The Wasted West").
Everyone in my Posse uses Spook Juice. One to drive his truck, the other
three for "Personal Consumption". :-)
> >Oh, & who's the wise guy that listed Dr. Pepper as an aid to
> >recovering Wind lost to radiation? Everybody knows that is Mountain
>Dew!!!
> >:D
>
>As for this one. There is an old Urban Myth that says that Dr Pepper
>cleans
>you system of radiation. Thats why I'm sure they put it in. Another funny
>side note on Mountain Dew. Pure MD(before its mixed with Carbonated
>water)
> is shipped in containers marked Highly Corrosive. It supposdly can
>cause
>quite painful chemical burns
Oh really??? WOW!!! Thanks!!!
Now I know what to give my Posse as a "Reward", a container of Mountain Dew
(Undoped) with the "Highly Corrosive" warning label scrapped off!!! HOODY
HOO!!!
> >So, now that is out of the way, my next questions. What are good books
>to
> >buy for supplementing the rulebook?
>
>Besides all of them, here is a good start. First and Formost get the
>Wasted
>West. Its the Players guide/World Book. Its has some expanded rules and
>it
>gives a good overview of the whole Wasted West.
I'll ditto this. Advanced rules, more gear, more guns (MOST important in
the minds of my group). It's a good place to get some 411 on the Wasted
West.
From there you need to decide what is more important...Character info, or
>Area Info. For Character Books I would get Junkman Commeth(The Most
>changed
>from the main book..Extremely Valuable), the rest would really be in order
>of your preference, there all good.
I'll also vouch for "The Junkman Cometh", not only because it has some
EXCELLANT background on some of the things started in the Weird West, but
also 'cause it's the most CHANGED thing from the original book. If you have
to alter the others (The Sykers and Doomsayers), then it's easy, Junkers???
No dice. Hard.
It also gives some info on some of the power groups in the Wasted West.
>As for World Books. They are all great but I think Junkyard is a good
>start.
OK, that one is actually titled "Iron Oasis", but yes, I agree. I'd also
add "Road Warriors" and "Waste Warriors", which I consider more "World Info"
than "Character Info" as they go VERY much into detail on the World as it
was (Waste Warriors) and as it is (Road Warriors).
Road Warriors, as the name suggests, also details Vechicular Combat rules
and stats for vechicles (VERY Important if you got a Redneck in the group,
trust me!). Waste Warriors deal with Soldiers and has ALOT of description
for the standard weaponry used by both sides (As well, it goes into detail
on the Countries and their militaries... AND CANADA KICKS ARSE!!! YA!!!
Thanks PEGHeads!!!).
>Finally if you lik premade adventures, Both The Boise Horror and Urban
>Renewal are great, the others you can take or leave(I really disliked Hell
>or High Water)
I've run the Pre-Fab with the GM Screen... My group wasn't too pleased with
it unforetunetly... 'Course, one decided that he'd *REALLY* like a certain
object in it... And he couldn't get it. :-)
>Anyways I hope this helps. FYI there is a list specifically for
>HOE(HOE@gamerz.net), I'd suggest asking more questions there since people
>in this list might get irratited by the HOE discussion.
Please!!! It's kinda quiet there... And everyone knows what happens in
Deadlands when it gets quiet, eh??? :-)
>Dan
Ray.
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