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Re: [DL] A few rules questions



I think the bit about Sciences not being related is under the Science skill 
description


>From: Vang <kao@hamilton.net>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] A few rules questions
>Date: Fri, 30 Nov 2001 13:47:14 -0600
>
>Wow, thanks for all the help guys, I really appreciate it.  My problem
>with the purchasing new concentrations comes from this section of the
>Weird West Player's Guide:
>
>(Pg. 38, second column, 3rd & 4th paragraphs)
>	"Your character can learn additional concentrations of a skill for a
>flat 3 bounty points, regardless of how high the skill itself is.
>	This counts during character creations and once play begins.  If your
>hombre already has shootin': pistol at level 5, he can pick up shootin':
>shotgun at level 5 for three bounty points"
>
>Note that it does not mention anything about related concentrations nor
>does it tell you that if raising the overall skill level will raise both
>concentrations to the new level (Though I assume for now they do).  I
>checked the section on gaining new aptitudes, the only thing I can find
>on this is the part that says some Mental aptitudes require some sort of
>training, but then just that implies that your character needs to
>actually roleplay learning the new aptitude.
>

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