[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[DL] Abomination Opinions Wanted - FOR MARSHALS ONLY!!!!
M
A
R
S
H
A
L
T
E
R
R
I
T
O
R
Y
One of my many favorite horror movies is the film Pumpkinhead. The last time
I watched it, the movie gave me a great idea for a Weird West adventure. I
thought it would be interesting to sick Pumpkinhead on my posse. I made up
some stats that I'd like to share with the Marshals of the listserve and get
your opinions. I usually stick with pre-generated monsters; I am afraid that
I will create an unbalanced abomination or completely overlook something.
Please let me know what you think, and please feel free to correct anything
or make any other suggestions to flesh out this character and bring it into
the world of Deadlands. Thanks.
Fantaphage
A
B
O
M
I
N
A
T
I
O
N
S
T
A
T
S
Pumpkinhead
For each of mans evils, a special demon exists. A demon of vengeance,
cruel, devious, pure as venom vengeance. Pumpkinhead is the name of
this demon. When a person has been wronged, like losing a loved one to
murder, they can go to an old woman who lives deep in the woods of
Blackridge up in the Appalachian mountains. Some say as how she's got
powers and it is claimed that she can conjure this dark creature from the
Hunting Grounds. The person who wants to call upon Pumpkinhead must
first find a pumpkin patch amidst an old cemetery in a place called
Razorback Holler. Once it's found, the person must dig up the remains of a
shriveled corpse and take it back to the witch who treats it with spells
using
the blood of the one who wants revenge and the blood of the slain loved one.
Once Pumpkinhead is summoned, if a person or a group of persons happens
to be on the wrong end of that summoning, (those who have been "marked"
for vengeance) then heaven help `em because not much of anything or
anyone else can (or will!) This sly and malicious being relentlessly and
silently stalks its prey, harming no one else unless they try to help those
that have been marked, or interfere in any way. Ruthless and cunning,
Pumpkinhead won't stop until all those that have been marked are cruelly
tortured and slain. So stay away from Pumpkinhead unless you're tired of
living!
Profile: Pumpkinhead
Corporeal: D:3d8 N:4d10 S:3d12+2 Q:4d10 V:5d12
Climbin' 5d10, fightin': brawlin' 7d10, sneak 6d10,
swimmin' 4d10, throwin': unbalanced 5d8,
Mental: C:5d10 K:3d6 M:4d10 Sm:4d12 Sp:4d10
Scrutinize 5d10, search 6d10, trackin' 7d10
area knowledge: Appalachians 3d6, overawe 5d10, bluff
4d12, ridicule 2d12,
Pace: 10
Size: 7
Wind: 22
Terror: 11
Special Abilities:
Armor:1
Damage: Claws (STR + 1d6), Tail: Can be used like a whip
Fearless
Undead: Pumpkinhead's focus is the person who had
it summoned.
Immunity- Normal Fire and Damage: Pumpkinhead is
immune to normal fire and takes only half damage from
all other normal attacks but can ignore up to 2 wound
levels. Ignore Immunity if the one who had Pumkinhead
summoned is the one who is taking the damage.
(See Vulnerability below.)
Regeneration: Pumpkinhead can recover up to 3 points
of lost wind damage every round and lower 1 wound level
per round. Ignore Regeneration if the person who had
Pumpkinhead summoned is taking the damage. If
Pumpkinhead is destroyed (other than the death of
the one who had it called upon) by Hexes, Miracles or
extreme damage, it returns on the following night to stalk
its marked victim/victims.
Vulnerability: Pumpkinhead is nearly invulnerable to all
normal attacks making him extremely hard to put down,
unless a person knows its secret, (which it ain't willing to
part with so easily.) Pumpkinhead happens to be bound
to the very soul of the individual who has it called upon. If
that person becomes injured, then Pumpkinhead feels the
same pain. If that individual should die before Pumpkinhead
finishes what it was called upon to do, then Pumpkinhead
dies instantly. Its body is consumed in hell-fire mere
moments after its destruction. If Pumkinhead is successful
and has killed all that it was called upon to kill, then
Pumkinhead fully absorbs the soul of the one who had
summoned it and returns to the Hunting Grounds, leaving its
physical body a pile of crumbling dust and the person who had
it summoned very, very dead (unable to return Harrowed.)
Either way, the body of the one who had Pumkinhead called
upon becomes a "seed", the physical body of this being
when it is next called upon. Arcane attacks on Pumpkinhead
does full damage.
Description: Pumpkinhead is a tall, thin creature, standing 7
feet tall, with grayish, wrinkled skin, long spindly arms and
legs, a long prehensile tail, and an oversized head filled with
slobbering, sharp fangs. Pumpkinhead's eyes are a glazed-
dead white that shine with an evil malice and his fingers end
in long, vicious claws. Whenever Pumpkinhead is around, the
wind picks up, and the air is filled with a terrible sound that
sound like hundreds of rattle snakes.