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Re: [DL] New Agency Archetype! (long)
Anybody? Anyone at all?
>Here's a little something I've been working on for a while....
>
>New Science Investigator
>
>Traits & Aptitudes
>Deftness 3d8
> Filchin 2
> Lockpickin 1
> Shootin: Automatics 3
>Nimbleness 1d8
> Climbin 1
> Drivin: Steam Wagon 2
> Drivin: Auto-gyro 2
> Sneak 2
>Quickness 3d6
>Strength 3d6
>Vigor 1d6
>Cognition 4d10
> Search 2
> Scrutinize 2
>Knowledge 2d10
> Academia: Occult 2
> Demolitons 2
> Professional: Law 2
> Professional: Photography 2
> Science: Chemistry 1
> Science: Engineering 1
> Science: Physics 1
>Mien 4d6
> Persuasion 2
>Smarts 2d12
> Streetwise 1
> Tinkerin 3
>Spirit 2d6
> Guts 2
>Wind 12
>Edges: Belongins 3 (Agency Equipment)
> Belongins 1 (Rocket Grapnel)
> Friends in High Places 3 (SRF Technicians)
> Mechanically Inclined 1
>Hindrances: Curious -3
> Enemy -4 (There's a mad scientist or two that would like
> to have a few words with you....)
> Obligation -3 (Agency)
>Gear: Gatling Pistol, Agency Badge & Credentials, Spare Cylinder, Box
> of 50 shells, Rocket Grapnel, Camera, 10 Photographic plates,
> Lockpicks, Tool kit, Pad & Paper, $225
>
>Personality
> I usually get handed the Event cases with a more technological bent. You
>know; mad scientists, gremlin infestations, augmented werewolves... Yeah,
>that last one got my attention, too.
> More often than not, I go undercover to get the skinny on some new
>invention. Sometimes I pose as a lab assistant; other times, I just
>brandish
>my camera & say I'm with New Science magazine and those inventors open up
>faster than a church on Sunday. Failing that, plain old breaking & entering
>works too.
> Of course, the guys down in the SRF love me; I bring them new gizmos to
>pull apart, and they'll "loan" me something that needs "field-testing". And
>I'm quite good at bringing them new toys....
>
>Quote: "Hmmm... I wonder what THIS button does...."
>
>
>
>So, whattaya think? Comments, suggestions, and general feedback would be
>appreciated!
>
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