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RE: [DL] North, South, Other?
My posse has gone thru:
White man from Kansas
Union deserter (actually, the character's an idiot. 1d4's for smarts, etc.
He got lost...)
Two Texas Rangers from Texas, in addition to being from the CSA
Indian Brave - but I don't remember the tribe
White man who's gone native - but I don't remember the tribe
Moorish Alchemist
Chinese Huckster
Chinese swordsman
Journalist from Delaware
Saloon gal from Virginia
Two Mexicans
One guy from the 21st century, where the USA and CSA don't matter much
anymore, but the player doesn't know and the character can't remember...
Plus assorted gunslingers from places they'd rather not discuss (ya never
know when those Enemy or Outlaw hinderances will haunt ya) and whichever
characters I can't recall at the moment.
And no, these weren't all at the same time ;-) There's only 6 players, one
character at a time each.
Jeff Y.
Marshal for the Dynamite Gang
> -----Original Message-----
> From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> Behalf Of Brad and Lanica Klein
> Sent: Friday, November 09, 2001 10:27 AM
> To: deadlands@gamerz.net
> Subject: Re: [DL] North, South, Other?
>
>
> Hi all,
>
> I've a Lenni Lenape (Delaware) who was part of the Union army, a white
> man from the north who's gone native with the Kiowa, and an Ojibwa from
> Minnesota. They each created characters without knowing that there were
> other natives in the party. They have traveled with a mad scientist from
> Boston and a strange man from Kansas who uses a gun but has no
> profession. All in all a mixed bag of nuts.
>
> As an aside:
> I threw the raggedy man at my posse in the last session. Once they
> realized they couldn't kill it with normal means the Lenape lit it on
> fire then the others (who had no fire source) grabbed the corners of a
> blanket to fan the flames. Of course all of them wanted to be able to
> raise their 'fannin'' rolls at the end of the session. (I only let them
> raise stats that they have used, or make sense.)
>
>
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