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RE: [DL] Vigor Roll Question
As I understand it (and the way I do it in my campaign).
The intitial stun roll TN is based on the wound you just took. If you
become stunned, the roll to become unstunned is based on your highest
wound. And yes, wound penalties apply to all rolls, even vigor rolls.
So, in your example, the TN to avoid stun on the first 1 wound is 5.
The TN to avoid stun on the second 1 wound is also 5, with a -1 penalty
because of the previous wound. However, should the second wound stun
him, the TN to get un-stunned is a 7 (2 wounds in a location).
I'm not sure if that is how it was officially intended, but it works for
us.
On a side note, my posse found early on that the biggest hindrance to
combat speed was making stun checks, so we modified the system thus: You
only need to make a stun roll when a hit puts you at 3 or greater wounds
in an area. Except the head. Any hit to the head still rattles ya as
normal.
Joe
-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net] On
Behalf Of William Ogden
Sent: Friday, November 09, 2001 9:44 AM
To: deadlands@gamerz.net
Subject: Re: [DL] Vigor Roll Question
>From: Ivan E <ivan_gaming@yahoo.com>
>OK, hypothetical setup:
>
>Round One: Rusty takes 1 Wound to the Guts. He makes a
>Vigor roll for stunning at TN 5.
>
>Round Two: Rusty takes another Wound to the Guts.
>
>Is the Vigor roll now TN 5 (since he only took one
>Wound this round) or 7 (since he has a total of two
>Wounds)?
>
>Thanks in advance - I'd hate to be (unintentionally)
>hosing my players.
>
A semi-related question, if the second TN is 5, is it at -1 penalty for
the
existing wound? (net of TN of 6 )
And if Rusty fails the check and is stunned, the TN is 7 (for highest
wound
level). Is that at -2 wound penalry (net TN of 9)
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