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Re: AW: [DL] Revised Rules for Weapons



Markus,
If you could please post a complete write-up of your changes to the list I 
would greatly appreciate it.  The idea intrigues me as I, too, agree the 
guns are a little too similar for my taste.  I understand the simplicity 
aspect of it, but I don't mind letting the Posse have a little bit more 
customized guns, with the applicable bonuses/negatives applied.

One of my big questions is the difference between standard-issue guns and 
the very expensive custom ones.  Perhaps better range increments?  Less 
detrimental effects on a 20 dr?  A $150 gun has to be better somehow.  
(Pearl handles not withstanding)

Glenn
----------------------------------------------------------------------
Memento Mori, Memento Vivere
-Remember that you have to die, remember that you have to live.

Nolite te Bastardes Carborundorum
-Don't let the bastards grind you down.



>From: "Markus Finster" <markus.finster@chello.at>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: AW: [DL] Revised Rules for Weapons
>Date: Thu, 8 Nov 2001 10:44:28 +0100
>
>Weeeee--eeell, we are using the 2nd edition rules for hexslingers, blessed
>and so on.
>But we were a bit unsure about the gun system.
>
>I also didn't like that every gun does the same damage - I mean, there are
>like 20 single action revolvers with the exact same stats, the only
>difference being the name, the price and the year it was issued.
>So I slightly modified the weapons so that there are now 2d6+1 revolvers 
>and
>such. I'm really no weapon expert but I thought that a .38 caliber should 
>be
>at least slightly more powerful than a .30.
>Also, the high-caliber guns didn't get such a bonus. So, there is a better
>chance of causing higher damage (since more dice) with high caliber, but as
>far as I understand the higher the caliber the less relyable (aimable?) is
>the gun.
>With a .38 colt you get slightly less power, but you'll hit what you aim 
>at.
>So instead of giving bonuses for aiming (maybe I'll do that as well) a i.e.
>.38 (2d6+2) has a minimum damage of five - compared to a 44. which has a
>minimum of 3.
>The Colt Walker is now the most pwerful handcannon with 4d6 - I read
>somewhere on the intenet that the Walker was the most powerful gun of the
>West.
>
>But I have to present these changes to my posse first before I can say
>anything about how they work out.
>
>Markus
>
> > -----Ursprüngliche Nachricht-----
> > Von: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]Im
> > Auftrag von Glenn Connot
> > Gesendet: Donnerstag, 08. November 2001 10:21
> > An: deadlands@gamerz.net
> > Betreff: Re: [DL] Revised Rules for Weapons
> >
> >
> > Markus,
> > You mean you >aren't< using 2nd ed?  HERETIC!
> >
> > Seriously, though, yes, the 2nd ed weapon rules are much simpler.  So is
> > magic, experience, etc etc.
> >
> > I still have issues with all shotguns causing the same damage,
> > but I've come
> > up with my own fix for that.  (The gauge sizes progress on a
> > ladder (8, 10,
> > 12, 16, 20, .410), and each step under/above the 12 gauge gains/loses 
>1d6
> > damage per range increment.  Thats right, a .410 at touching
> > range does 3d6,
> > and an 8-gauge does 8d6.  Not the best fix in the world, but I like it.)
> >
> > I also give ever the slightest bonus TH to bolt-action rifles at longer
> > ranges, since they offer just a >little< more stable fire.
> > Altogether the
> > bonus is insignificant, but it makes me feel better :)
> >
> > Glenn
> > ------------------------------------------------------------------
> > ----Memento
> > Mori, Memento Vivere
> > -Remember that you have to die, remember that you have to live.
> >
> > Nolite te Bastardes Carborundorum
> > -Don't let the bastards grind you down.
> >
> >
> >
> > >From: "Markus Finster" <markus.finster@chello.at>
> > >Reply-To: deadlands@gamerz.net
> > >To: "Deadlands-Liste" <deadlands@gamerz.net>
> > >Subject: [DL] Revised Rules for Weapons
> > >Date: Thu, 8 Nov 2001 09:54:18 +0100
> > >
> > >Hi Listers,
> > >
> > >I do not have the revised rules for Deadlands, but I heard some things
> > >about
> > >the changes PEG applied to the guns - get rid of Speed and
> > instead use ROF.
> > >So, is it true, that a gun which took 2 actions to fire under
> > the old rules
> > >now has a ROF of 1, a gun with a Speed of 1 can fire twice on
> > eahc action?
> > >Is that the only difference or are there more things to it?
> > >
> > >Because if that's the whole difference, then we definetly gonna use it 
>-
> > >sound much easier and smoother than the old system.
> > >
> > >Markus
> > >
> > >
> > >
> > >
> > >To unsubscribe, send a message to esquire@gamerz.net with
> > >	unsubscribe deadlands
> > >as the BODY of the message.  The SUBJECT is ignored.
> > >
> >
> >
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> >
> >
>
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe deadlands
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>


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