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Re: [DL] Revised Rules for Weapons



Markus,
You mean you >aren't< using 2nd ed?  HERETIC!

Seriously, though, yes, the 2nd ed weapon rules are much simpler.  So is 
magic, experience, etc etc.

I still have issues with all shotguns causing the same damage, but I've come 
up with my own fix for that.  (The gauge sizes progress on a ladder (8, 10, 
12, 16, 20, .410), and each step under/above the 12 gauge gains/loses 1d6 
damage per range increment.  Thats right, a .410 at touching range does 3d6, 
and an 8-gauge does 8d6.  Not the best fix in the world, but I like it.)

I also give ever the slightest bonus TH to bolt-action rifles at longer 
ranges, since they offer just a >little< more stable fire.  Altogether the 
bonus is insignificant, but it makes me feel better :)

Glenn
----------------------------------------------------------------------Memento 
Mori, Memento Vivere
-Remember that you have to die, remember that you have to live.

Nolite te Bastardes Carborundorum
-Don't let the bastards grind you down.



>From: "Markus Finster" <markus.finster@chello.at>
>Reply-To: deadlands@gamerz.net
>To: "Deadlands-Liste" <deadlands@gamerz.net>
>Subject: [DL] Revised Rules for Weapons
>Date: Thu, 8 Nov 2001 09:54:18 +0100
>
>Hi Listers,
>
>I do not have the revised rules for Deadlands, but I heard some things 
>about
>the changes PEG applied to the guns - get rid of Speed and instead use ROF.
>So, is it true, that a gun which took 2 actions to fire under the old rules
>now has a ROF of 1, a gun with a Speed of 1 can fire twice on eahc action?
>Is that the only difference or are there more things to it?
>
>Because if that's the whole difference, then we definetly gonna use it -
>sound much easier and smoother than the old system.
>
>Markus
>
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe deadlands
>as the BODY of the message.  The SUBJECT is ignored.
>


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