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RE: [DL] Bleedin'






> Matt the Drifter said:
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Your math failed to take into account the fact that once the gut has a
critical wound, the wind loss escalates to 2/round, so they die even
faster =]
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I personally don't take these additional wounds into account when
checking blood-loss, since theres no new holes for theblood to be
pouring through.

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As far as your question goes the rulebook says that anybody can stop
bleeding and restore all wind with a Foolproof(3) Medicine:(any) roll.
This check takes about 5 minutes, but for the sake of characters on the
edge I usually rule that they can pretty much stop bleeding in time to
save even a character on the brink of death, they just can't really act
for the next 5 minutes or so.
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I do the same thing.  Basically, the immediate stoppage is holding
pressure on the wound.  The five minutes is the time it takes the body
to clot now that you've stopped it pouring out all over the place.

Joe