> Oh I did that. The guy said he wanted to finish his drink.
> Heck, the bad
> guy was outside Ridiculing him, calling him yeller, asking
> how much whiskey
> he needed before he was brave enough to come out and fight.
> Well, he spend
> abuot 3 seconds casting 2 hexes, walked outside and won.
I would then have someone in the know, say Alexander Graves, happen to be in the crowd and have a word
"that wasn't a duel, son; that was murder, pure and simple. Do it again and I'll drag you into the cell myself."
We tend to play the end effect of bodyguard as being that the bullet (whose damage was soaked) simply fell to the ground. All you need is a bystander to notice these bullets and the PC's in trouble - they might not understand exactly how it happens however they know he's not playing fair and that should be enough for a sheriff.
Alternatively you could set him up with someone who is a relative of another person the character killed in a duel, but who wants to set him up. So although the PC think it's a private duel - there are actually people watching him specifically for strange events.
Last option is simply to give him a reputation and have people pester him wherever he goes, get called out at all times, youngsters taking pot shots as they want to be the one to kill him, etc. and see what his reaction is when he realises that he causes more fear in the populace when he comes to town than the average abomination.
Just some mundane thoughts/options :)
As an aside the 3 hexes you mention take a total 5 actions to cast (I think) and then their effect is dependant on both die roll and card draw. The hexslinger in my group only has Bodyguard and to be honest generally does end up with more chips than anyone else - however does (sometimes) tend to get more damage directed his way on occasion <shame on me> :)
Roy
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