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Re: [DL] Mage



> Try this: It was the end of a story arc. The lads did
> well enough to pull it all off with minimal screw ups.
> The posse loud mouth cleared his throat to start the
> story telling. Instead of covering the main points and
> rolling the die the player stood in front of the group
> and presented his speech. He went on for nearly ten
> minutes covering the deeds of the posse and how this
> related to the town's folk and their earlier troubles.
> He had the rest of the posse and myself in stitches
> with his verbage and examples. It was expertly done
> and entirely ad-lib.
> 
> Why bother asking for a roll after that? Just to hope
> the guy failed? The moment was too good to worry about
> a mechanic. So I declared it a success without
> requiring a roll. 

*shrug*

I'd throw the player a blue chip, and have him roll Tale Tellin'.

YMMV.

B. D. Flory

"Man is not made for defeat. A man can be destroyed but not defeated."
                                             -Ernest Hemingway