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Re: [DL] Adventure Idea that could use some feedback (No Players, Marshals only)
One comment. Your description of it somewhat reminded me of an adventure I
played in from the PEG weg site. It was an adventure involving looking for
a device which could detect silver.
< mind spoiler warning>
The overall plot was you'd meet the scientist, investigate, find a clue, go
to a differnet town or city, investigate the clue, find another clue, go to
a differne town or city...
Basically we all felt we were being let from town to town sequentially. It
was cool in that it showed how an adventure could criss-cross the west, but
there wasn't a lot of room for the linear plot to be broken.
Plus, in similar adventures, you have to account for the possibility that
the players might miss a clue. You may have that already covered.
>From: Ceiu430@aol.com
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: [DL] Adventure Idea that could use some feedback (No Players,
>Marshals only)
>Date: Fri, 07 Sep 2001 16:38:10 EDT
>
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