[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [DL] Will Someone Stop the Bleedin'?
> I know I'm still pretty new to Deadlands, but going through
> the Player's Guide, I can't find rules to stop from Bleedin' to
> death once Bleedin' starts.
>
> Page 139 has the Bleedin' rules - a Seriously Wounded character
> bleeds 1 Wind per Round, Critically 2 Wind per Round, and
> Maimed Limbs 3 per Round.
>
> But I don't see how to stop it. p. 141 has rules to eliminate all
> Wind damage, but that takes five minutes - by that time the
> character will have bled to death.
>
> Medicine, on p. 43, does mention that General Medicine
> can be used to stop bleeding, but does not describe the
> mecahnism or time required for doing so.
>
> Am I missing something incredibly obvious?
>
> Thanks,
>
> Dan
It's not incredibly obvious if you have not read the DnD Player's
Handbook. You cure bleeding by stabalizing via the Heal skill or any
clerical type healing. On a successful heal roll of 15, the character
is stabalized at whatever negative hit points he is at, and stops
bleeding. With clerical-type healing, he is healed by however many hit
points as normal, and if still negative, stops bleeding.
Ogy Joe
"How can you expect to succeed if you don't risk failure?"