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RE: [DL] Which System to Use for a New Game
Thanks to all who made some very insightful replies, making
me thing in directions I hadn't.
I'm still mulling it over and probably will for a while longer -
the Star Trek game we're in is going to last through the
end of September and then a real life trip down south
to Virginia and Florida for the wedding anniversary
thing (egad, we'll be yankees in enemy territory! :-) )
The Deadlands system certainly has the edge in terms of
flavor. We have a small group (currently a GM and three
players) and they all seem interested when I mention poker
chips and playing cards, even the player who loves D&D
wizards, so the group certainly is willing to give it a try, which
leads me to lean towards giving it a try. The system has enough
similarity to LUG-Trek (roll a bunch of dice and keep the
highest result) and WEG- Star Wars that I think we'll have a
good starting point for getting a handle on the rules.
The main advantage to the d20 system, as everyone else has
indicated, is that it is familiar to a lot of people, myself included.
It'd be nice, for example, to be able to say "ok, we'll be doing
a Weird Wars one-shot as a special Halloween adventure, but
don't worry, it uses the same rules we've been using for D&D,
Star Wars, and Deadlands..."
It's a lot easier for me to eyeball a d20 character and say -
"a-hah, this is a good match for my players." Fortunately,
I'm a grizzled enough GM... err. Marshal... to realize halfway
through an encounter I made an NPC too powerful and
retroactively tone him down.
Odd, I seem to be convincing myself to go for the Deadlands
system. :-) I'll have to see how I like Hucksters and Hexes
once my friendly neighborhood hobby shop gets in the copy
they've been promising me.
Thanks again for the comments.
-Dan