Oh good; found out why I wasn't
getting through to you guys--had the wrong email address. Hmmm, guess I
should've sent this one first though as the test, it would've explained things
better than summing up KF's fight with the samauri. At any rate, I think
the group has addressed the problems we have in the game. Just takes a
while to work out all the kinks & what not....
(previously sent)
First, let me thank everyone for the very helpful
suggestions. Now, I shall defend myself.... :)
Regarding Fate Chips. Ah-HA!!! I KNEW
IT!! I KNEW IT!!! See, we have a group that likes
to do what we call the revolving GM. In essence, everyone must take a turn
at GMing so that everyone gets a chance at playing. Nothing wrong
there except that we have a, 'debate' over what a bounty should be. I tend
to look at the Dimestore novels & adventures in the back of books &
weight mine accordingly. Last session, I think the average Bounty gain (in
chips) was 7. I know some of you think that's high, but I'm basing this on
what has been printed; most of those books give a reward anywhere from 5 to
15. Actually, I think the true bounty average was 5, but then we had some
hindrance rewards, but I digress.
Well, we have one GM who is, put nicely, Monty
Hall. Granted, one of the last adventures I did with him pitted us against
a horde of werewolves, but the end bounty was averaging 20. I kept telling
him that was too high..... Still, I will bring this up with the
crew.
Earning Mr. Kung Fu Renown: yes, I'm working on
that. My character is a dimestore novelist. Or rather, he's a trick
shooter aspiring to be a dimestore novelist. At any rate, I intend to give
him a lot of trouble that way.
Automatons: I've thought of that, but wasn't sure
if they'd do the trick. I've been railroading the group into going to City
o' Gloom, so maybe we could see how that goes.
Mojave Rattler: Might have worked if it wasn't
for someone else in the group. Still, when he does his "I run really
fast to close distance" thing & THEN starts hitting hard enough to get
through armour.... I had Kevin (the Rattler, named after Kevin
Bacon. Surely someone gets the reference) high tail it out of there rather
than get killed. Not that KF guy could've killed him himself, but then
there was the other dude in the group....
Shotgun: Ya know, I never thought of
that.....
Strain: What exactly is that? Yeah, I know,
I'm the GM & should know everything, but enlightened martial artists are not
my forte.
Someone mentioned something about fantastic die
rolling. I might have been exaggerating when I said "I hit a
gazillion times doing a total damage to make him into human slurpee" but
some of those die totals weren't exaggerations. He has rolled something
along the lines of 43 before. How can you not do that with 8D12? Oh,
& while I'm here, he started with a 4D12 Trait & 5D12 skill, & yes,
I charged him everything I could to keep him in check & it has gotten up to
8D12.
His Grit is 5. I've been toying with Los Diablos,
but the player knows about Los Diablos. Still, it's worth a shot....
:::distant rumbling:::
I did recently do something to give him pause;
summation: he visited some place that dropped Pacifist on his keister.
We'll see how he plays it this weekend.
As for how long this guy has lasted, hmmm, I'd say
about 10-13 sessions. I think one of the reasons that may have been in his
favor is my group has just recently picked up this game, so no one in the group
is an expert on all the rules.
Well, thanks again for the suggestions.
Jeff S.
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