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RE: [DL] Which System to Use for a New Game



Well in defense of DLD20 (Darn! I just defended WOTC!), we took care of some
of that with some tweaking on our part. That is why we call it "D20 with a
Bang!"

Lee

Mario Lee Bansen III		Pinnacle Entertainment Group, Inc.
Vice President		      PO Box 10908
leebansen@deadlands.com	      Blacksburg, VA 24062-0908
ICQ#99630029			T (540) 381-8480
www.peginc.com                F (540) 381-7797

> -----Original Message-----
> From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> Behalf Of William Ogden
> Sent: Monday, August 27, 2001 8:04 PM
> To: deadlands@gamerz.net
> Subject: Re: [DL] Which System to Use for a New Game
>
>
> NOte that I've never played DL d20, but I've played and
> Marshalled standard
> deadlands, and played d20 DnD.  NOr have I read DL d20
>
> I think the flavor will be a lot different.  In standard deadlands, it
> doesn't matter a whole lot who experienced you are, if you are hit by a
> bullet, it hurts.  Once you have 80 hp in d20, I would think that
> it would
> be hard to be worried about a gun.
>
> >From: "Daniel Stack" <danielstack@mediaone.net>
> >Reply-To: deadlands@gamerz.net
> >To: "deadlands" <deadlands@gamerz.net>
> >Subject: [DL] Which System to Use for a New Game
> >Date: Mon, 27 Aug 2001 19:10:09 -0400
> >
> >Dan bravely delurks...  I realize this is a fairly sensitive topic so
> >I hope not to start a bitter system argument.
> >
> >I'm currently mulling over which system to use for my Deadlands
> >campaign which begins in the fall.
> >
> >All of the players like and are at least somewhat familiar with the
> >d20 system - we've played both d20 D&D and Star Wars with it.
> >The players have mixes of preferences - some really like science
> >fiction, some like Victorian era, some like the fantasy and magic of
> >D&D.  All like action and adventure.  We're currently in a Star
> >Trek game.  Discussing what to do when that winds down,
> >all players have found something that they find interesting
> >in a Deadlands game.
> >
> >As Marshal, I have access to both incarnations of Deadlands.  I
> >certainly feel that using the d20 system will be easier, at least in
> >the first phases of the game, given the prior games the players have
> >been in.  However, I wonder if the flavor of the
> >game would be better served by using the original rules engine.
> >As a caveat, I've never actually used the Deadlands system,
> >though I have used similar systems.  However, I have heard
> >some indicate that it can get quite complicated rather quickly.
> >My biggest worry is that I, as gamemaster/Marshal/etc., tend
> >to be the only owner of the rules - we tend to run rules-lite
> >and I'm curious if others have run Deadlands campaigns in
> >a similar manner. (i.e. the Marshal is teacher).
> >
> >It looks like it'd be a lot of fun, dealing out cards, playing
> chips, etc.
> >Also, I rather like the deadliness of the combat system and the less
> >ablative approach to damage.  So far the players seem neutral
> >to enthusiastic in trying out the Deadlands rules.
> >
> >If I do go with the d20 version, I'll certainly not run it like a D&D
> >game - for example I plan on being somewhat restrictive with
> >hucksters and other arcane characters - characters who behave like
> >D&D wizards will quickly find themselves being accused of being in
> >league with Lucifer...  However, I do worry that higher level
> >characters will be very, very tough to threaten.
> >
> >Honest, non-flammable opinions sought.
> >
> >-Dan
> >
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> >	unsubscribe deadlands
> >as the BODY of the message.  The SUBJECT is ignored.
> >
>
>
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