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RE: [DL] Which System to Use for a New Game
Wow! Much better answer than mine! Makes me feel somewhat inferior <LOL>
Lee
Mario Lee Bansen III Pinnacle Entertainment Group, Inc.
Vice President PO Box 10908
leebansen@deadlands.com Blacksburg, VA 24062-0908
ICQ#99630029 T (540) 381-8480
www.peginc.com F (540) 381-7797
> -----Original Message-----
> From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> Behalf Of Marguerite Frey
> Sent: Monday, August 27, 2001 7:32 PM
> To: deadlands@gamerz.net
> Subject: Re: [DL] Which System to Use for a New Game
>
>
> --- Daniel Stack <danielstack@mediaone.net> wrote:
> > I'm currently mulling over which system to use for
> > my Deadlands campaign which begins in the fall.
>
> How long has your group played together, and which
> games did you play? This might influence your
> decision. If, for example, you have a seasoned group
> used to working together and you've decided to play
> DeadLands for the excellent setting, challenge and
> change of pace, I think it would be advantagous for
> you to all learn the DeadLands system together. Spend
> at least a night or two experimenting with building
> characters, and then pit them against each other in
> combat tests. Also keep in mind that if you all learn
> the system together, your players won't have the
> excuse that they're more inexperienced than you are
> when it's time to pass the Marshal's hat (if you do
> share GM'ing).
>
> If, on the other hand, this is a newer group who's
> only previous experiences in gaming have been d20, it
> might be easier for you as the Marshal to at least
> start out with d20. See how fast a sample group of
> characters advance with simplistic starting monsters
> and villians, and then for the heck of it throw
> something obscene at them. If they survive something
> you weren't ready for them to live through, you should
> know that before committing.
>
> OR, if you've got the time and aren't committed to
> starting a campaign right away, come up with a short
> scenario based primarily on combat, and play it
> through one night in d20, and another night with the
> DeadLands rules. You'll have a good feel that way for
> not only the combat systems, but speed of combat, ease
> of use, ... all the intangibles that make a difference
> to your group.
>
> How much support do you like for a game? Do you play
> primarily pre-generated modules, or do you never use
> them? To date there is only ONE d20 book, and if you
> depend on company-generated material, be prepared to
> do a lot of translating on your own.
>
> Marguerite of EMGB, otherwise known as Captain Sydney
> Mallory
>
>
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