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Re: [DL] The Wind Cannon
--- Casey McGirt <cmcgirt@hotmail.com> wrote:
> First, is it balanced for play?
certainly, in my opinion I would change two things,
see below...
> Second, what hand do you think is required to
> make the device?
probably 4 of a kind, since you're not actually
rewriting the laws of science, just creating something
highly implausible, thus "flaunting" laws of science
> Minor Malfunction: Partial loss of air pressure
> reduces the damage to 4d4
I would change this to 3d4
> Catastrophic Malfunction: Turbine ruptures. The
> user takes damage as if hit by the cannon, and is
> thrown forward by the blast (compare damage vs
> Size for distance). The wind cannon is useless
> until repaired.
I would make the turbine rupturing do actual damage on
a 6d4 to the user (it's supposed to be catastrophic)
and still push the user forward (comparing damge vs
Size)
also, I would set a Tinkerin' roll for the device's
repair, probably 9 or 11
just my opinion
great device, btw
-doc
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