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RE: [DL] Is there a DL classic to DL d20 conversion?
>From: "Christopher Nelson" <sai_yuk@bellsouth.net>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: RE: [DL] Is there a DL classic to DL d20 conversion?
>Date: Thu, 9 Aug 2001 21:07:32 -0400
>
> > -----Original Message-----
> > From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> > Behalf Of David Rose
> > Sent: Thursday, August 09, 2001 6:33 PM
> > To: deadlands@gamerz.net
> > Subject: Re: [DL] Is there a DL classic to DL d20 conversion?
> >
> > Sounds like the system wasn't developed with the existing DL fan base in
> > mind but for the curious D&D player to start with.
>
>You could see it that way. Put another: Anything's better than what they
>had ;)
>
>I've been a fan of DL from the first edition of the main manual, and the
>rules are the very thing that I eventually got disgusted with and quit
>over.
>The D20 system's a welcome change, no matter what.
>
That's an area that we'll agree to disagree. I like the old rules with the
card mechanics and the different statistic system. It just feels fun. I
have as many decks of cards with different back as I have sets of dice with
different colors. =)
> > Mind you, I am a big fan of DL, it's the only RPG I continue to
> > play, but I
> > don't see the viability of the new rules if you've got a lot
> > invested in the
> > original material.
>
>What is it exactly about the new system that's going to give you so much
>trouble? I could see converting characters as a problem, but that can be
>made less painfull if the Posse and Marshal are comfortable with the new
>rules, and honest about the new equivalencies.
>
Primarily, I'm not a game designer. I don't want to balance all the NPC's I
have in the game. There are a lot of details in both systems and drawing a
line from one to the other is not what I'd spend my time doing. I like to
spend the time I give to DL either running it or figuring out where the next
twist is going to be.
I can only imagine the frustration of having to balance things in the
existing campaign. Fudging rolls and adding implausible twists to make up
for a broken conversion I employed is not something I want to subject my
players to. I don't mind fudging rolls but do so very sparingly and not to
make the world work.
Deej
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