[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [DL] 1st edition hucksters & shaman compared to 2nd edition
Thomas Mayfield wrote:
> >
> I didn't think about them either before I let them in my campaign. Bad
> idea. I've found that the new rules simply allow too much power, too fast.
> What it would have take 10 sessions to do now takes around 4. The
> huckster in our group quickly outstriped the rest of the posse in power, so
> much that I had to start crafting adventures around his weaknesses to even
> be a challenge (combat wise).
>
> -Evil Marshal Mayfield
Don't forget about the whole Lynching of Hucksters for being Evil aspect. I play
a pretty powerful huckster, but he never uses his hexes if there's anyone
around. In fact, in character, well over half the posse has no idea he's a
huckster.
--D