Your argument is valid, very valid. It does seem odd that while the rules state that an attack roll is your "best shot," Missile ammo (arrows) seem to act like it is one action. In defense d20 is much less complex than 2ndEd... The point I was making was that you expect this sort of thing from D&D. You don't expect it from Deadlands. ----- Original Message ----- From: Allan Seyberth Sent: Wednesday, June 13, 2001 5:08 PM To: deadlands@gamerz.net Subject: Re: Re: [DL] Re: deadlands D20 The problem is that D20 is both abstract AND complex. The worse of both possible design choices. Normally the choice is realism vs. complexity.
And the "abstraction" rule breaks down when you actually look at the system - for example - Magic Missile never misses, yet my 4th level fighter still has to be hit by 22 of them on average before he goes unconscious. Time and time again the rules use hit points as flat out "damage capacity".
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