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Re: [DL] help!!
--- Tifainé <pusifoot@pacbell.net> wrote:
> Run the Night Train dime novel.
> In our posse, 4 out of 5 characters died as a result
> of it.
> Tifainé
*groan* I think that's all I need say to that.
Seriously, it sounds like Daphne's suggestion might be
the best one; it's easy for anyone to justify killing
monsters, even those they shouldn't somehow be ABLE to
kill. So instead, maybe focus attention on things
they shouldn't be killing, like bandits or even
townsfolk about to lynch a huckster.
*snicker* Throw an evangelical Witch Hunter at them,
and watch him turn a crowd of innocents into a
bloodthirsty mob they -can't- shoot. Damn Pendrus.
Marguerite of EMGB, otherwise known as Maggie Jensen
> ----- Original Message -----
> From: Adam Bloedorn
> To: deadlands@gamerz.net
> Sent: Sunday, May 06, 2001 1:31 PM
> Subject: [DL] help!!
>
>
> OK, here's my problem. I keep trying to get
> somebody in my posse killed (such a macabre thought
> for any other listserv) but hey keep spending those
> dang fate chips or rolling really well. I'm worried
> that the game is losing the whole "creepy" edge and
> is turning into a superhero adventure. I've thrown
> zombies, rattlers, maze dragons, pyscho mariachi
> magicians (don't ask), and even an acid spitting
> patchwork monster of my own creation at these guys.
> They keep walking away without a scratch. And when
> my blessed character did get killed, he used a
> miracle that allowed him to cheat death! It is
> getting really frustrating, because I think this is
> a really great game system but the posse is trying
> to turn it into (gasp) D&D. What can I do?
>
> Adam Bloedorn
> The Frustrated Marshall
>
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