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RE: [DL] Arguments against lynch law



Spoiler Space







-----Original Message-----
I've just read DL andventure (no name given, because of spoilers) in which
posse has to stop angry mob from lynching some piece of particulary nasty
and heel bushwacker.

[Snip]

So, does anyone have any ideas and arguments against lynching? I'd better be
prepared, or whole adventure will take rather unsuspected turn... Bandit in
question is really, really bad (can I say: evil?) person. He is moral wreck,
he is ugly, he has bad teeth, all against him!!!
----------------------------------

Tomasz,

There are a few ways of doing this:

1) Make one of your PCs an old friend of Deputy Parish or Marshal McBride.
If one of your players are veterans, have them as army buddies of McBride.

2) Play up the $100 reward for one night's work.  All you have to do is keep
the locals quiet for one night.

3) Take a close look at the posse's hindrances.  Oaths, Loyalties, heroism,
curious ("Yea," says Kruggs, "I killed 'em all.  Bet you'd like to know
why...well, I ain't tellin' some yeller-bellied yokel who'd let a bunch o'
hicks let a man hang without a trial.).

4) Make Kruggs an old war buddy/family friend who asks for the decency of a
trial.

5) Have an old gypsy woman (or the posse huckster or shaman -- have a
manitou or spirit seek him out, if necessary) predict that Kruggs will come
back from the grave to haunt those who attack him this night (It'll come
true after the Night Train arrives anyways.)

6) Remind the Blessed that killing him without a trial would be murder and
cause for sinnin rolls.

Also, if they don't protect Kruggs, it won't matter much anyway.  The Night
Train will still roll into Varney Flats.  Have Kruggs brought back by the
Nosferatu and attack the party (He was only mostly dead....).

Hope this helps.  Take care and good luck.

Matt