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Re: [DL] Re: deadlands-digest.20010202
| this sounds a bit funny, but it still doesn't address the issue of
| complicated gizmos (eg a submersible) having high reliability most/all of
| the time, due to the high roll required in order to get the cards. I know
| that labs and books etc etc help, but I consider them separate from the
| main 'system'.
Here's an idea: raise the base reliability of all gadgets (say, 15), and
change reliability adjustment from a function of the dice to a function of
the cards. Say, +2 reliability for each hand rank above the requirement.
B. D. Flory
"It was the nation and the race dwelling all around the globe that had the
lion's heart. I had the luck to be called upon to give the roar."
-Winston Churchill