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Re: [DL] A question, and some waffling
talk about the anything that can go wrong will go wrong princible in action.
that is the funniest and ths scariest thing i have ever read.
Evil Robot Shane From Another Dimension wrote:
> Right, first off, I got a question that I couldn't find anything similar
> to in the accumulated rulings...
>
> Okay, let's put in context with a (yay) story. The final showdown with
> a particular cult in an underground cavern, and my posse's huckster had
> been set upon by the cult leader wielding a ceremonial knife, stabbing
> the huckster in the leg. Frank the huckster casts Phantom Fingers, hoping
> to jostle or even snatch the knife away. He draws a full house, so
> instead of grabbing the knife, he grabs the guy, hauls him up to the
> ceiling, and lets him go. By an amusing coincidence, he took five of the
> six massive wounds he suffered in the guts area - the classic skewered on
> a rock end for a villain.
>
> Anyway, is there an official ruling for targeting a hex? If a gunslinger
> is being nasty to a huckster while standing in front of the local prison,
> and the huckster wants to jostle his gun but draws a dead man's hand, can
> he instead pick up the prison and club the guy with it? Or does he have
> to go after the target he nominated at first?
>
> Same kind of thing with Shadow Walk - if he gets a better hand than he
> expected, can he go to a more distant shadow he can see, or does he
> have to pick his destination before he sets off?
>
> Secondly, I'm just going to ramble on a bit about The Last Stop, which I
> ran for some newbies, a Doomtown player, and one of my regular group -
> so if you don't want to read spoilers, stop here.
>
> The two newbies picked character archetypes from the printout of the
> file, one taking a gunslinger and the other the mad scientist. The
> Doomtown guy made his own character, a shyster with high Smarts and
> Deftness, and the guy from my posse made a fantastically one-dimensional
> character called Ox ("I took Vengeful and Mean As A Rattler - he's not
> the nice kind of ox") with dungarees, an axe handle and a bag of
> dynamite.
>
> So, the train crashes, and everybody demonstrates a distince disinterest
> in investigating anything. They find the dead guys after a bit of
> prodding for help from the NPCs, but then head back into the train.
> No matter, the zombies attack anyway. The gunslinger takes a bit of a
> bashing, some NPCs get eaten, and the mad scientist breaks out the
> flamethrower and torches the carriage a few times, setting it alight
> and injuring other posse members, most notably Ox, who's shielding
> himself with his bag of which nobody knows the contents. Fortunately
> it didn't blow, but he takes out a bundle of three, lights it off a
> burning zombie, and drops it. They all run. BOOM.
>
> So, sitting around amongst the burning rubble left of that particular
> carriage a while later, they get jumped by the one remaining zombie,
> which had botched an attack roll against an NPC and fallen out the
> window. The mad scientist starts up his flamethrower again, and the
> trigger jams, leaving it firing wildly up into the air as he fiddles
> frantically with a spanner. Ox, meanwhile, lines up his shot, and
> whacks the now-burning zombie with his axe handle - rolls location of
> the head, and between his huge strength, his Don't Get 'Im Riled bonus
> and his large club, does six wounds to the head. Bam, it takes off
> into the night like a miniature comet. I'd love to see somebody draw
> that scene - the burning rubble, the mad scientist in the background
> trying to fix his flame-spewing flamethrower, and the baseball-style
> zombie-slayer.
>
> Enough of that, anyway. The town Marshal shows up, recruits them (I
> got a spare person to play the Marshal) and they head off up to the
> mine. Set a stick of dynamite above it in case they need to make a
> runner and keep something trapped in there. When they get to the
> patchwork coyotes, Ox, the Marshal and the Doomtown player fight the
> things (never have I heard such a string of cheesy one-liners as out
> of the Marshal... "You have the right to remain... dead." "Fetch
> THIS!" "It's time to put this puppy to sleep."), while the mad
> scientist laments his lack of weaponry or close combat skills, and the
> gunfighter fails guts check after guts check to recover from surprise.
> The Doomtown player's character dies, and the mad scientist decides
> they're fighting a losing battle and takes off for the entrance - with
> the lantern. The rest run after him, trying to shoot and stab him, and
> eventually the lumbering Ox is taken down by the chasing coyotes. The
> gunfighter manages to Overawe the scientist, convincing him to hand over
> the lantern, and he and the Marshal race for the exit, while the
> scientist gets set upon by the coyotes. The two survivors detonate the
> dynamite at the entrance, and the game is over.
>
> I sure wasn't expecting that to happen...
>
> Wishkah
>
> --
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