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Re: [DL] A question, and some waffling



talk about the anything that can go wrong will go wrong princible in action.
that is the funniest and ths scariest thing i have ever read.

Evil Robot Shane From Another Dimension wrote:

>  Right, first off, I got a question that I couldn't find anything similar
>  to in the accumulated rulings...
>
>  Okay, let's put in context with a (yay) story.  The final showdown with
>  a particular cult in an underground cavern, and my posse's huckster had
>  been set upon by the cult leader wielding a ceremonial knife, stabbing
>  the huckster in the leg.  Frank the huckster casts Phantom Fingers, hoping
>  to jostle or even snatch the knife away.  He draws a full house, so
>  instead of grabbing the knife, he grabs the guy, hauls him up to the
>  ceiling, and lets him go.  By an amusing coincidence, he took five of the
>  six massive wounds he suffered in the guts area - the classic skewered on
>  a rock end for a villain.
>
>  Anyway, is there an official ruling for targeting a hex?  If a gunslinger
>  is being nasty to a huckster while standing in front of the local prison,
>  and the huckster wants to jostle his gun but draws a dead man's hand, can
>  he instead pick up the prison and club the guy with it?  Or does he have
>  to go after the target he nominated at first?
>
>  Same kind of thing with Shadow Walk - if he gets a better hand than he
>  expected, can he go to a more distant shadow he can see, or does he
>  have to pick his destination before he sets off?
>
>  Secondly, I'm just going to ramble on a bit about The Last Stop, which I
>  ran for some newbies, a Doomtown player, and one of my regular group -
>  so if you don't want to read spoilers, stop here.
>
>  The two newbies picked character archetypes from the printout of the
>  file, one taking a gunslinger and the other the mad scientist.  The
>  Doomtown guy made his own character, a shyster with high Smarts and
>  Deftness, and the guy from my posse made a fantastically one-dimensional
>  character called Ox ("I took Vengeful and Mean As A Rattler - he's not
>  the nice kind of ox") with dungarees, an axe handle and a bag of
>  dynamite.
>
>  So, the train crashes, and everybody demonstrates a distince disinterest
>  in investigating anything.  They find the dead guys after a bit of
>  prodding for help from the NPCs, but then head back into the train.
>  No matter, the zombies attack anyway.  The gunslinger takes a bit of a
>  bashing, some NPCs get eaten, and the mad scientist breaks out the
>  flamethrower and torches the carriage a few times, setting it alight
>  and injuring other posse members, most notably Ox, who's shielding
>  himself with his bag of which nobody knows the contents.  Fortunately
>  it didn't blow, but he takes out a bundle of three, lights it off a
>  burning zombie, and drops it.  They all run.  BOOM.
>
>  So, sitting around amongst the burning rubble left of that particular
>  carriage a while later, they get jumped by the one remaining zombie,
>  which had botched an attack roll against an NPC and fallen out the
>  window.  The mad scientist starts up his flamethrower again, and the
>  trigger jams, leaving it firing wildly up into the air as he fiddles
>  frantically with a spanner.  Ox, meanwhile, lines up his shot, and
>  whacks the now-burning zombie with his axe handle - rolls location of
>  the head, and between his huge strength, his Don't Get 'Im Riled bonus
>  and his large club, does six wounds to the head.  Bam, it takes off
>  into the night like a miniature comet.  I'd love to see somebody draw
>  that scene - the burning rubble, the mad scientist in the background
>  trying to fix his flame-spewing flamethrower, and the baseball-style
>  zombie-slayer.
>
>  Enough of that, anyway.  The town Marshal shows up, recruits them (I
>  got a spare person to play the Marshal) and they head off up to the
>  mine.  Set a stick of dynamite above it in case they need to make a
>  runner and keep something trapped in there.  When they get to the
>  patchwork coyotes, Ox, the Marshal and the Doomtown player fight the
>  things (never have I heard such a string of cheesy one-liners as out
>  of the Marshal... "You have the right to remain... dead."  "Fetch
>  THIS!"  "It's time to put this puppy to sleep."), while the mad
>  scientist laments his lack of weaponry or close combat skills, and the
>  gunfighter fails guts check after guts check to recover from surprise.
>  The Doomtown player's character dies, and the mad scientist decides
>  they're fighting a losing battle and takes off for the entrance - with
>  the lantern.  The rest run after him, trying to shoot and stab him, and
>  eventually the lumbering Ox is taken down by the chasing coyotes.  The
>  gunfighter manages to Overawe the scientist, convincing him to hand over
>  the lantern, and he and the Marshal race for the exit, while the
>  scientist gets set upon by the coyotes.  The two survivors detonate the
>  dynamite at the entrance, and the game is over.
>
>  I sure wasn't expecting that to happen...
>
>  Wishkah
>
> --
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