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Re: [DL] Harrowed Manitou



see if this works

http://members.nbci.com/_XMCM/cosmotopia/demon.html


>From: Jim Burzelic <zombi_bobb@yahoo.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] Harrowed Manitou
>Date: Tue, 26 Dec 2000 23:24:42 -0800 (PST)
>
>Do you have a link for this site?
>
>Zombi Bobb
>
>--- Boone McKenna <werewolf778@hotmail.com> wrote:
> > What i did was I found a list of deamons on the net
> > somewhere and gave each
> > one a number to use with a random number generator.
> > Each deamon has
> > individual charecteristics, like one is the spirit
> > that brought geometry to
> > man; he is a mean basterd.
> >
> > Boone
> >
> >
> > >From: "d_scott" <d_scott@ntlworld.com>
> > >Reply-To: deadlands@gamerz.net
> > >To: <deadlands@gamerz.net>
> > >Subject: [DL] Harrowed Manitou
> > >Date: Tue, 26 Dec 2000 21:35:49 -0000
> > >
> > >Has any Marshall actually come up with a
> > personality for the Manitou
> > >animating any of the Harrowed characters or NPCs in
> > their campaign? I like
> > >the idea of adding to the uniquess of a character
> > by having him act like an
> > >Inquisition torturer or a Goth barbarian instead of
> > merely a sadistic
> > >serial killer when he or she loses Dominion?
> > >
> > >An possible twist on the idea would be when a
> > villain and a posse member
> > >die in the same battle, having the PC come back
> > harrowed, with the villain
> > >nestled in his skull as a newly-created manitou.
> > Could be very interesting
> > >if they were nemeses when they were alive.
> > >
> > >D
> >
> >
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>
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