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RE: [DL] Death rate (was: Hi There)
> I've only killed maybe four characters in the years we've
> been playing,
> where I've planned and executed the attack, and gotten the
> kill. But easily
> a dozen more have kicked the bucket because of posse actions
> (I've been out
> of chips, with 3 wounds to the head and guts of my fear
> monger, trying to
> plan a retreat, when the posse goes and blows something up,
> killing every
> thing except one character or two). I find it amusing, as do
> the players,
> but I am curious sometimes about what kind of PC death rate
> other marshals
> have.
Our current game has been going for about a year now, with games on Sundays
probably every 1.5 weeks on average, so I'm guessing maybe 35-40 sessions.
Out of 5 players, a couple are on their third characters, two more are on
their 4th characters, and one on his 5th.
Admittedly, one of the players on his 4th character changed twice
voluntarily because he keeps playing a character for a while, and then comes
up with a new concept that he "just has to try" so in both cases I have used
that as an excuse to kill the character REALLY messily, but in general I
don't gun for characters, the players are good at handing me their
characters' heads without my help :-)
Brian "Of course, several of their ex-characters are now harrowed or
abominations kicking up fear and/or chasing the posse" Leybourne.
.-->
"The Web brings people together because no matter what kind of a twisted
sexual mutant you happen to be, you've got millions of pals out there.
Type in 'Find people who have sex with goats that are on fire' and the
computer will say, 'Specify type of goat.'"
Brian Leybourne
brian.leybourne@airnz.co.nz
bleybourne@hotmail.com
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