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Re: [DL] Re: No D20 for Deadlands
I'm still pretty much interested in it for a halfway step between D&D and
the Deadlands system.
> Speaking unofficially now, I can say I was actually pretty syked about the
> D20 conversion (which is a good thing since I was supposed to do it at the
> time <g>).
>
> I don't think most die-hard fans would have found it as offensive as they
> might suspect, either. We were well aware of the D&D quirks going into it
> and had brainstormed a number of not-too-creative ways around them.
>
> (BTW, I'm not overly impressed by D&D 3 system-wise. The more I delve into
> it, the clunkier and less consistent it seems to me. Today, I found the
> "percent chance to miss" rules for concealment, which mean that when
facing
> _really_ powerful opponents like ancient dragons and the like, your
> character is probably better hiding in a bush than behind a castle wall.
I'm
> not kidding...)
>
> That said, it would have been level and class-based, to make it as little
of
> a leap as possible. Hit points would have been there, but in a static form
> or marginally increasing at best--IOW, you get X to start with and they
> either stay the same regardless of level or they increase at a rate of 1
or
> max of 2 per level--no Con bonus. With a decent critical multiplier, a gun
> could still easily be fatal on a lucky shot. (Let's be honest--how many DL
> characters are really afraid of a single shot from a Peacemaker right now,
> anyway? ;-)
>
> Classes would have been much broader than Pony Express Rider, along the
> lines of Gunslinger, Huckster, Maverick (shysters, gamblers, saloon
girls),
> Blessed, Shaman, Brave, Scout, Spy (Agency operative, military spy, etc.)
> Mad Scientist/Inventor, and so on. Feats would then tweak each class to
> fine-tuning--for example: a Law Dog Feat, which then could be built on to
> increase authority (raise a posse, State jurisdiction, etc.).
>
> While we wanted to keep it as close to D&D as possible, we also wanted to
> provide some diversity in character types--without whipping out a
character
> type for each archetype in the books.
>
> I think it would have worked. It may still, depending on the D20 STL ever
> getting approved...
>
> Here's to hopin'!
>
> John Goff
>
>
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