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Re: [DL] I'm doing conversions



 >Rather than heal hp's I think it should prevent damage.  Perhaps white 1hp.
 >per lev reds 2 and blues 3.  This would stop players from just holding on to
 >their fate chips til the last minute and using them only right when they're
 >about to die.  Also fate doesn't spontaneously heal you...either you got hit
 >hard by that sword or you didn't.

Thanks.  That I like - though I might go with 1x, 3x, 3x and I don't draw a 
chip.

 >As far as rolls go I'd say a white lets you roll an extra die and take the
 >best result, reds and blues add to the roll...but there should probably be a
 >difference between damage rolls and rolls that involve the d20 (saves and to
 >hits.)  ex damage of 1d8 roll a 4 spend a red roll another d8 and add it to
 >it, marshal draws a chip just like deadlands, but it doesn't work with d20
 >rolls because then there is very little risk of failure.  Maybe just have
 >them add a flat amount...reds +3, blues +5.

Maybe - but a reroll is, I think, too powerful for a white chip - since the 
players would only use it after they've already failed.

 >For XP I'd say 100xp per level times the value of the chip
 >(white-1,red-2,blue-3)

Too much - that's 10-30% of each level requirement.  These guys aren't 
going to handle not getting "real" ep, so I have to hand out the standard 
awards.  I intend to use the fate chips as a sweetener.

 >maybe a legend could let you use a feat you didn't have?

That might be for blues. . . legends I tend to pull out all the stops 
for.  :-)

-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/

Any random group of thirty Vietnames women will contain a dozen who make 
Julia Roberts look like Lyle Lovett.
                 -P.J. O'Rourke