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Re: [DL] I'm doing conversions
>Rather than heal hp's I think it should prevent damage. Perhaps white 1hp.
>per lev reds 2 and blues 3. This would stop players from just holding on to
>their fate chips til the last minute and using them only right when they're
>about to die. Also fate doesn't spontaneously heal you...either you got hit
>hard by that sword or you didn't.
Thanks. That I like - though I might go with 1x, 3x, 3x and I don't draw a
chip.
>As far as rolls go I'd say a white lets you roll an extra die and take the
>best result, reds and blues add to the roll...but there should probably be a
>difference between damage rolls and rolls that involve the d20 (saves and to
>hits.) ex damage of 1d8 roll a 4 spend a red roll another d8 and add it to
>it, marshal draws a chip just like deadlands, but it doesn't work with d20
>rolls because then there is very little risk of failure. Maybe just have
>them add a flat amount...reds +3, blues +5.
Maybe - but a reroll is, I think, too powerful for a white chip - since the
players would only use it after they've already failed.
>For XP I'd say 100xp per level times the value of the chip
>(white-1,red-2,blue-3)
Too much - that's 10-30% of each level requirement. These guys aren't
going to handle not getting "real" ep, so I have to hand out the standard
awards. I intend to use the fate chips as a sweetener.
>maybe a legend could let you use a feat you didn't have?
That might be for blues. . . legends I tend to pull out all the stops
for. :-)
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
Any random group of thirty Vietnames women will contain a dozen who make
Julia Roberts look like Lyle Lovett.
-P.J. O'Rourke