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Re: [Re: [Re: [DL] Dealing With Wind]]



On Thu, Nov 30, 2000 at 04:29:32PM -0600, doyle erin west said:
> True, but this is a game, not a reality simulation.  they're Heroes, for
> christs sake.  sides, that's what the extra D6 for going bust is for.

 Well, games have rules, and the original question was "what's the rule
 for..."  If you want to ignore the rules and do things your own way, that's
 your call, of course.

 Personally, I like the open-ended Scart Table rolls.  Bear in mind that
 although a player might need to roll an 8 on his Guts check when a ferret
 runs up his trouserleg in a Fear Level 5 area, it's still technically only
 a TN 3 check, and in an area like that (uhh, sporadically moonlit graveyard
 where everything seems to be watching you and you could swear you saw that
 tree try to reach out for you) there should be the chance for a more
 proactive result of the scare than some nervous lip-chewing.

 As a house rule, though, you might want to use the Fear Level as a plus to
 the target number of the Guts check, rather than as a minus from the result
 of the check.  Thereby allowing you to roll more dice in scarier situations.

 Wishkah

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