[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [DL] Dungeon Crawls



maybe I should expand on this a bit.  A fort could be a dungeon easily.
build it out of Stone.  Lots of low, tight passages, some underground, not
many windows, and those mostly face the center quad (put something Grizzly
here, and keep it interesting for flavor, then don't make it easy to get to.
oh, the frustration to see your goal in every room and not be able to get to
it.  : )  )  Most ceilings would also be low, and light would be iffy at
best (virtually nonexistent at night or in severely overcast skies),  throw
in the smell of Stale air, decay, death, and all around nastyness, and you'd
have a winner.

Think similarly for Mines, but no windows, no center quad, no light they
don't bring themselves, and throw in unreliable floors, cielings, walls,
shoring, and the fact that in the wrong circumstances, a gunshot could
either cause a cave in or an explosion (do you smell gas?)

Indian ruins would also go similar to mines, but could (read "should") have
traps thrown into the mix.  : )
----- Original Message -----
From: "doyle erin west" <westfam@the-i.net>
To: <deadlands@gamerz.net>
Sent: Wednesday, November 29, 2000 7:54 PM
Subject: Re: [DL] Dungeon Crawls


> Forts.  mines, indian ruins.  alien hide aways (sort of falls under the
> Fort's heading, don't it?)
> go for broke man.
> ----- Original Message -----
> From: <Matthaw@aol.com>
> To: <deadlands@gamerz.net>
> Sent: Wednesday, November 29, 2000 7:32 PM
> Subject: [DL] Dungeon Crawls
>
>
> > I have three players in my posse.  Two of them want me to include an
AD&D
> > style dungeon, and I have only vague ideas about this.  I am thinking of
> > making a cavern or some such thing in the mountains or a tunnel in the
> > Badlands or something...any ideas concerning this thing in deadlands at
> all?
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe deadlands
> > as the BODY of the message.  The SUBJECT is ignored.
> >
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands
> as the BODY of the message.  The SUBJECT is ignored.
>