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[DL] Product Updates ( I feel a rant coming on...)
- To: hoe@gamerz.net, deadlands@gamerz.net
- Subject: [DL] Product Updates ( I feel a rant coming on...)
- From: Allan Seyberth <darious@darious.com>
- Date: Tue, 28 Nov 2000 17:26:20 -0700
- In-Reply-To: <3.0.6.32.20001128183511.007a4510@mail.neobright.net>
- References: <OE46kQsGxRqrBLESy9v000019a2@hotmail.com><LAW2-F116I1rgRpfW6z00003be3@hotmail.com><005901c0582a$b95e2740$b4d3accf@bobfletch><000801c05873$481f5470$0100a8c0@primaryfunction.com>
- Reply-To: deadlands@gamerz.net
- Sender: owner-deadlands@gamerz.net
Well said - I think I'll cross post this to the DL list.
Reply-To: hoe@gamerz.net
From: Darrin Bright <darrin@neobright.net>
>It's a little more complicated than that. Okay, it's a LOT more complicated
>than that.
>
>When an RPG company prints a particular product, they have to pay the
>printer, the writers/artists/etc., as well as their own monthly fixed
>costs... anyway, when they send a book to the printer it's something they
>have to pay for right away, and given the razor-thin profit margins they
>operate under, it usually means that unless they have cash in hand to
>spend, they go into the red credit-wise.
>
>Once the book is printed, then they can sell it to distributors and try and
>get back in the black again. In order to have any hope of getting back into
>the black again, they generally have to sell the entire print run *really
>quickly*... RPG companies generally try to print less than they think will
>sell so that they aren't stuck holding unsold products in a warehouse,
>which they have to pay taxes on. Plus, if an RPG book doesn't sell within
>one week/month of when it was released, it generally doesn't get sold.
>
>Now a few years ago, it was a little simpler, the RPG companies shipped
>everything to the distributor, got paid, and then went back to writing more
>products. But this little thing called Magic: the Gathering came along and
>completely changed how games distribution works. Some of the bigger changes
>involved with how products are delivered and stored... due to the insane
>demand/speculation for CCGs, the distributors couldn't get products out to
>the retail stores fast enough. They were also ordering a LOT more CCGs than
>RPGs, and putting much more emphasis on CCGs for preorders/advertising,
>etc. Anyway, the distributors made changes so they could become leaner,
>meaner CCG-distributing machines.
>
>Then interest in CCGs took a sharp dip, and the distributors were suddenly
>stuck with *warehouses* full of unsold product and absolutely no way to get
>rid of it... and they had to pay taxes on it, too, after it had been
>sitting around too long, as well as all those unsold RPG products that no
>one ever heard about because everyone was preordering CCGs. Some of them
>sent these unsold products back to the manufacturers, who then had to find
>some place to stick them and, of course, pay the taxes on them.
>
>Throw in a few mergers and the time it takes to integrate two businesses
>that used to operate separately, and you've got a lot of RPG companies that
>can't get products to their customers. Some of them start looking at taking
>orders online and shipping direct to customers... which causes the retail
>stores that haven't gone out of business by now to start SCREAMING foul at
>the top of their lungs.
>
>Anyway, back to PEG... Shane sold PEG to Cybergames so that they could keep
>an eye on the books. If PEG had gone into considerable debt to put out all
>those wonderful products we enjoyed so much, then they might indeed have
>told PEG to slow down their releases until they have the resources in place
>to bring in more revenue. If you're putting out $100 worth of gaming
>material a month and your target audience is only spending $50, then
>problems start to show up in a hurry. Game stores now have $50 in unsold
>products on their shelves, and they stop ordering PEG material from the
>distributors. The distributors in turn stop buying PEG's new releases
>because they've already got crates full of last month's that hasn't sold
>yet... and they are NOT going to dedicate their warehouse space to product
>that might not sell, they got way too burnt on that whole CCG thing.
>
>This is all bad guesswork on my part, but the way game distribution works
>nowadays is just f***ed in the 'ead... and it could be even more
>complicated than that. Cybergames probably has an entirely different
>revenue structure than PEG, given their (supposed) online presence, and
>they did go on a bit of a buying spree. Getting all those corporate
>entities to work together may take a while.
>
>
>
>
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-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
Who ever heard of Casablanca? I don't want to star opposite some unknown
Swedish broad.
-George Raft, on the role of Rick in Casablanca.